Such a fragile subject as so many people are passionate about it. I was once that passionate but why not share the wealth
The reason for this guide is that i won’t be playing this game ever so why not make some of this shit public for the lulz.

Everything is done out from my memory and contains timers from my ACT.
Full strat inside! 

 

I recommend any guild that starts up to get guildconnect (available via the creator on this mail martin_sjostrand(at)msn.com – it costs 15$ a month but is well worth the cash for your guild, trust me)

 

Spawntimers: The spawntimers for TSO avatars are 3-5 days (and that means anytime between 3 and 5 days no matter when they were killed so people that say: “oh they kill them in euro hours” so they wont ever spawn in us hours are wrong.

Its possible to feed avatars by sacrificing gear to them when they are your god. If you try to engage an avatar while you have the avatar as your god you will get stunned for around 10 seconds when you engage him.

 

Timers:

All timers are in this ACT timer file available for download   >>>here<<<
Beware when you download it and tries to upload it to your act it will cancel all your previous timers so remember to save your current ones

 

If you are a scrub and doesn’t know this: Get str debuffs in first if you keep dying from the melee aoe’s because it will reduce the dmg (wow smart thinking there)

Any avatar can be downed with 20+ crit mit if you stack healers 40+ if you don’t stack healers

 

Avatar health: All avatars got 15 mil hp’s unless other is stated (25% health increase buffs, heals, deaths aso)

 

Time limit: You have 7 minutes to kill an avatar then you will get a uncurable curse on all of you that will reduce mit, crit aso. After 10 minutes you will get another one that stacks with the first one.

So unless you know what you are doing you have to adjust whatever you are doing within those 7 minutes.

 

Signets and potions.

Make sure that everyone in the raid got anti stun, anti stifle potions and signets.
Its dumb not to use them as on a lot of encounters there are stun dmg shields and anti stun signets will greatly increase your dps 

 

 Avatar of Valor (The Commonlands by the fallen statues near FP)

Add names:
- Priest of Truth
- Wizard of Valor
- Warrior of Valor
- a greater grimalkin
- a soldier of valor

General strat:

Stand in a triangle where your MT group got the back to something, tank and dps doesn’t need to have this.
If you get the message on your screen you have to throw the orbs at valor or else it’s a wipe. Orbs are obtained from Palace of the Ancient One.
AoEs are in the timer box, strongest one is the curse which is a KB and hits with crushing.

 

 

Avatar of Tranqulity (Lesser Faydark – turn right )

Add names
- an enlightened disciple
- essence of yin & essence of yang

General strat: 
Ring event: everyone is stunned and the first one that walks up to him and starts the ring event will have to fight with a double up, when that dies another will pop and 1 person will be unstunned and have to fight it. After that is done you have to wait until the beast is done just standing there and the real avatar will pop.

Trick to this ring event is that if a healer gets picked you can use a potion of the mind to help him out, but this ring event is really easy.

After this tank him against the mushroom, at max healing range. Burn down the adds and kill him.
Meleers will have a bad hitrate on him and he will randomly charm people. Multitanking will help most guilds

 

 

 Avatar of Fear (The Ferrott by Shard of Fear)

 

Add name:
- greater fearknight

General strat: He randomly fears people, got a fear aoe and ports himself to two spots (one infront of the fear gate and one behind). When he ports everyone needs to stack ontop of him.
When adds pop burn em.

Have dirges and enchanters interrupt the fear every 25%
Tank him at the corner of the fear gate and have everyone have their back to the wall.

Someone needs to be sacrificed on the pull as he will deathtouch you on the pull. 

 

 

Avatar of Growth (Lesser Faydark, take the horse from Greater Faydark and jump off 10 sec before you hit the next post, to the east)

Add names:
- a wizard of growth
- an guardian of growth
- an acolyte of growth

General strat: tank him at the picnic table behind him with the tank at the tree and the raid at the wall.
Everyone needs to dance which means everyone needs to press their wasd buttons within 10 seconds and move around 5 meters in game (depending on how much runspeed because its counted in time not in actually travel speed)

Trick to this when you get stunned or rooted is to bash wasd anyways since it will think you are moving even though you aren’t.

If you don’t dance you will get big x2 adds

If you dont cure the arcane it will heal growth with 50k per tick

A lot of power drain, a knockup AE and a nox root dmg shield.

By far the easiest avatar so don’t worry.

 

 

Avatar of Flame (Lavastorm close to Sol Eye (1 min walk from there)

Add name
- fiery warrior
- a column of divine flame (stationary mob that spawns on top of raid members)

General strat:

MT group cluster and rest of the raid cluster in two separate groups and makes sure that you got your backs to a wall while you are able to move (only one spot close to avatar of flame close enough without it being the tunnel)

When a pillar pops on you everyone in that group has to move, kill adds kill named.

 

 

 

Avatar of Below (Butcherblock Mountains – between the bridge and the ironsomething citadel to the west)

Add names:
- kobold skirmisher
- battlehardened bugbear
- Molten Dreadnaught (x2 spawns at 75, 50 and 25% - got an ae stiffle)

General strat: its not for fun he is called belol. Tank him against a wall and keep moving. As you engage him he will put a 9999 weight stone in your inventory so make sure your first spot is in a 99% reduction bag.

You gotta dance (see Growth) – penalty is ae stun (uncurable) instead of x2

Adds pop every 20-30 sec, at 75, 50 and 25% he will throw up a stoneskin that will break your weapons if you hit him (have a bot up for the fight when you are doing it) kill the inc x2 and the stoneskin will disappear.

 

 

Avatar of Hate (Nektulos Forest – by Shard of Hate)

Add name:
- an abominable mockery
- a hateful gravelord
- a grim abhorrent

General strat: First one is a bogus avatar, burn it down.

Never let your power go under 50% or you will pop an add. Charms regulary throughout the fight and pop adds. Tank it against the mushroom just south of him so the MT group can get the back to a tree, rest of the raid is away from the MT group.

 

 

Avatar of Mischief (Rivervale – right side of the map, way to the west.)

 

Add names
- a mischievous sorcerer – viewable without vision - spawns and can get stuck in the house between the water and mischief spawn
- a stealthy protector – Viewable with the vision
- a gigglegibber prankster – pops shortly to disappear again don’t even do anything with these

 

General strat:
Tank it in the water with everyone stacked up (except mt ofc)
Use open AE’s and have one calling when they got the vision and the adds up to someone that targets them so everyone can assist through him and kill them.

Loads of arcane so mages help healers cure shit and just burn him.

 

 

Avatar of War (Zek, the Orcish Wastes – By DFC)

 

Add names:
- orcish warlord – generic adds
- battlepriest of zek – will heal the avatar to full health if not engaged and killed in time
- zek battlemaster – will aoe the whole raid if not engaged and killed in time
- Axltaxatus – unkillable and untauntable, have healers keep healing their groups (lol)
- a warmonger  - only viewable with the vision – if you get killed by one of these the raid with port and its almost a certain wipe.

 

General strat: Tank the avatar against the gate, heal everyone through the three aoe’s (divine, curse and melee (trauma)) and burn the adds as they pop. Don’t die to the warmongers (you can outrun them, snare them, root them aso.)

 

 

Avatar of Justice (Everfrost – by Permafrost on an island)

Addnames:
There are no adds names other than the ones that are in the start. When you kill them the real avatar will pop.

General  strat: Massive powerdrains – Make sure you got plate or chain healers in each group.

It got a short melee ae and it memwipes. Time that and make sure you got your deaggros up when it wipes to you. The MT group is separate from the raid and tanks should use snaps to get it away from the due to obvious reasons.

If you die you have to go back to the water and wait untill you are judged (greedy/ect) or you will be booted across the map 

Simple encounter but one of the hardest.

 

 

 

Avatar of Health (Antonica by the druid ring)

Add Names: 
- a traumatic poxule (killable by mages/priests) 
- an arcane poxule (killable by scouts/fighters)

 

 

General strat: Tank it at the log with everyone elses back against the tree. When avatar of health says his line he will pop a healing light and the one with the vision will have to step into it to prevent a wipe. Adds needs to get taken down fastest possible and it’s a pure burn fight from there.

 

 

 

Avatar of Disease (Antonica - a bit west of Health)

Add names:
Same as health with the same effects

 

General strat: Everyone starts at the treestomp until you get the curse, then the mt stays and everyone cluster up 15m away from him. Kill adds and don’t get knocked into the sea. Strait burn fight when the adds are down.

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Last Updated ( Thursday, 24 September 2009 20:38 )